Bet Types
Money Line
Also known as two-way betting. A bet on the outcome of a match, either a team or a player to win (overtime is included unless otherwise specified).
1X2
Also known as three-way betting. A subset of Money Line bets in which a draw is included as a possible outcome.
Handicap
A betting market in which the favoured side is handicapped by a number of units. If you bet on the favourite and they win by more than the handicap, the bet is won. If the favourite wins by less than the set handicap or loses the match, the bet is lost. If the favourite wins by the exact handicap, the stake is returned to the player. Bets on the underdog are reversed. They win when the favourite loses or wins by less than the handicap, and lose when the favourite wins by more than the handicap.
Asian Handicap
Asian handicap is a subset of handicaps mostly applied to soccer bets. What separates it from a “regular” handicap is that a bet on an Asian handicap line always refer to the current score in the match. For example, if the score between Team A and Team B is 1-0 and you bet on Team A -0.5, Team A has to win the match by at least 2 goals for you to win the bet. Equally if you bet on Team B +0.5 and the match ends 1-0, you win the bet.
Asian Handicap Quarter Goals
A quarter goal means that you are splitting your stake between two handicaps. For example, if you are betting $100 on Team A -1.25 you are actually betting $50 on -1.0 and $50 on -1.5 at the listed odds for both bets. If Team A wins by 2 goals or more you win the full bet because you have beaten both the -1.0 and the -1.5 handicap. If Team A wins by one goal you will get half of your stake ($50) refunded because the -1.0 is a push and the -1.5 is a loss.
To Qualify
A bet on a team or a player to qualify for the next round in a given tournament, regardless of extra time or playoffs
Total
The combined number of points or goals scored by both teams in a match. Overtime included unless otherwise specified. It can also refer to the number of games played in a Tennis match. You can bet on either over or under the listed total number.
Asian Total Quarter Goals
Similar to Asian Handicap, you can bet on quarter goals in the Over/Under market as well. For example, if you are betting $100 on under 3.25 goals in a match you are betting $50 on under 3.0 goals and $50 on under 3.5 goals. If the match ends with 2-1, you have won half your stake because your $50 bet on under 3.0 is pushed whereas your $50 bet on under 3.5 is won.
Team/Player Total
The number of goals or points scored by a single team or player in a match. Overtime included unless otherwise specified. You can bet on either over or under the listed team/player total number.
Singles
A bet consisting of one pick.
Multiple/Parlay
Bettors can combine two to 10 selections into one Multiple bet, in which the odds of each selection are multiplied, leading to large potential payouts from small stakes. However, if any selection from the Multiple loses, then the entire bet is lost. Multiples are quoted with the maximum potential payout, with any void or partially void selections reducing the payout amount accordingly.
Asian Handicaps (see Asian Handicap Quarter Goals) and Asian Totals (see Asian Total Quarter Goals) selections in soccer can also be chosen as part of a Multiple bet. In the event of a selection settling as “Half Win and Half Push”, only half of the potential return of that selection would add to the return of the Multiple, while the other half of the stake would count towards remaining legs in the Multiple. In the event of a selection settling as “Half Loss and Half Push”, the payout of the Multiple would be reduced by half from the previous winning legs of the Multiple.
Please see below some examples of Multiple bets including Asian Handicap Quarter Goals:
Selection | US Odds | Decimal Odds | Outcome | $10 Stake Growth |
Los Angeles Dodgers -1.5 Runs |
200 |
3.000 |
Win |
10*3=30 |
Green Bay Packers To Win |
110 |
2.100 |
Win |
30*2.1=63 |
Arsenal/Manchester United Under 2.25 Goals |
-120 |
1.830 |
Win |
63*1.83=115.29 |
Barcelona -0.25 Goals |
120 |
2.200 |
Win |
115.29*2.2=253.638 |
Customer payout |
|
|
|
$253.64 |
Selection | US Odds | Decimal Odds | Outcome | $10 Stake Growth |
Los Angeles Dodgers -1.5 Runs |
200 |
3.000 |
Void |
10 |
Green Bay Packers To Win |
110 |
2.100 |
Win |
10*2.1=21 |
Arsenal/Manchester United Under 2.25 Goals |
-120 |
1.830 |
Win |
21*1.83=38.43 |
Barcelona -0.25 Goals |
120 |
2.200 |
Win |
38.43*2.2=84.45 |
Customer payout |
|
|
|
$84.45 |
Selection | US Odds | Decimal Odds | Outcome | $10 Stake Growth |
Los Angeles Dodgers -1.5 Runs |
200 |
3.000 |
Win |
10*3=30 |
Green Bay Packers To Win |
110 |
2.100 |
Win |
30*2.1=63 |
Arsenal/Manchester United Under 2.25 Goals |
-120 |
1.830 |
Half Win, Half Push |
((63/2)*1.83)+(63/2)=89.145 |
Barcelona -0.25 Goals |
120 |
2.200 |
Win |
89.145*2.2=196.12 |
Customer payout |
|
|
|
$196.12 |
Selection | US Odds | Decimal Odds | Outcome | $10 Stake Growth |
Los Angeles Dodgers -1.5 Runs |
200 |
3.000 |
Win |
10*3=30 |
Green Bay Packers To Win |
110 |
2.100 |
Win |
30*2.1=63 |
Barcelona -0.25 Goals |
120 |
2.200 |
Half Loss, Half Push |
63-(63/2)=31.5 |
Arsenal/Manchester United Under 2.25 Goals |
-120 |
1.830 |
Win |
31.5*1.83=57.645 |
Customer payout |
|
|
|
$57.65 |
Teasers
Similar to a Multiple/Parlay bet, in that all selections must win in order for the bet to win. The difference is that you can adjust the handicap or total in your favour to increase your chances of winning and the odds for the whole Teaser are fixed. Additional points are either added to the underdog or subtracted from the favourite when creating a Teaser bet.
Futures
A bet on the outcome of an event that will be determined in the future, that will not be determined by a single game. For example: the winner of a competition, event or league, but it can also be "Gabriel Jesus to score over/under X goals next season".
Team/Game Props
A bet on a team’s performance in a listed category within a match. For example: “Team A to Win to Nil”.
Player Props
A bet on a player’s performance in a listed statistical category in a listed match. For example, a Total bet on how many home runs a player will hit in a baseball game.
Futures/Outrights
Groups of “X”
A bet on what player finishes with the best score in a given group of, for example, five listed players in a tournament.
Make The Cut
A bet on whether a player will make the cut or not in a golf tournament.
Overall World Cup Matchup
A bet on who finishes highest on the overall world cup standing at the end of the season between two participants.
Top “X” Finish
A bet on whether a listed team or player will finish within, for example, the top five in a tournament.
Will There Be a Hole in One?
A bet on whether there will be or won’t be a hole in one in a golf tournament.
Will There Be a Playoff?
A bet on whether there will be a playoff or not in a golf tournament.
Winning Region
A bet on which region the tournament winner originates from.
Winner
A bet on the winner of a competition, event or league. For example: a bet on the winner of the Australian Open or the UEFA Champions League.
Team Props
3-Way Handicap
A 1X2 format involving a handicap. The bet on a draw wins when the favourite team wins by exactly the listed handicap. Bets on the favourite win when the favourite wins by more than the listed handicap. Bets on the underdog win when the favourite wins by less than the listed handicap, or the underdog wins.
Baseball Plate Appearance Markets
A bet on the outcome of the next plate appearance for each batter in a baseball game.
Bookings
Bets concerning penalisation of teams in a match. These bets can take the form of a Handicap, Money Line or Total with bookings as the unit of scoring. In soccer a yellow card is worth one point and a red card is worth two.
Both Teams to Kill a Baron
A bet on whether or not both teams will kill a Baron.
Both Teams to Kill an Elemental Dragon
A bet on whether both teams will kill an Elemental Dragon or not.
Both Teams to Kill an Inhibitor
A bet on whether both teams will kill an Inhibitor or not.
Both Teams to Score
A bet on whether both teams score at least one goal each in a match.
Both Teams to Score/Total
A bet where you combine two selections - both teams to score or not to score and the total goals or points scored in a match. Both outcomes have to be correct for the bet to win.
Both Teams to Score/Winner
A bet where you combine two selections – both teams to score or not to score and the winner of a match. Both outcomes have to be correct for the bet to win.
Corners
Bets concerning the number of corner kicks in a match. These bets can take the form of a Handicap, Money Line or Total with corner kicks as the unit of scoring.
Correct score
Bet on the exact final score of a match or period within a match.
Double Chance
A bet against one particular outcome of a 1X2 Money Line bet type. A Double Chance bet wins on two out of three possible outcomes. For example, a bet on “1 or X” means you win the bet if home team wins or the match ends with a draw.
Draw No Bet
Eliminates the outcome of a draw in a three-way market. If a draw occurs, the stake is refunded. Could also be displayed as a Handicap (0).
Either Team to Score
A bet on whether or not a goal will be scored in the match.
Exact Total
A bet on how many goals or points will be scored in total by both teams/players in a match.
Exact Total (teams)
A bet on how many goals or points the listed team will score in a match.
First Baron
A bet on which team will be the first to kill a Baron.
First Barracks
A bet on which team will destroy the other team’s Barracks first.
First Blood
A bet on which team will be announced as getting “First Blood”.
First Field Goal
A bet on which team will score the first field goal in a given match.
First Inhibitor
A bet on which team will destroy the other team’s Inhibitor first.
First Roshan
A bet on which team will be the first to kill the Roshan.
First Score
A bet on which team will score the first goal or point in a match.
First to “X” Kills
A bet on which team will be first to get to a listed number of kills on the in-game scoreboard.
First to “X” Rounds
A bet on the first team to win a listed number of rounds.
First Touchdown
A bet on which team will score the first touchdown in a given match.
First Tower
A bet on which team will destroy one of the other team’s Towers first.
First Turret
A bet on which team will destroy the other team’s Turret first.
Game Duration
A bet on whether a game will last longer or shorter than a set number of minutes.
Half Time/Full Time
A bet on which team will be leading a match at half time and full time. Both outcomes must be correct for the bet to win.
Handicap/Total
A bet where you combine two selections – the Handicap and the Total goals or points scored in a match. Both outcomes have to be correct for the bet to win.
Highest Scoring Quarter/Period/Half
A bet on which quarter/period/half will record the highest score in a given match (both teams). The nature of the sport will determine whether it will be quarter, period or half. For example, a basketball match will be quarters while a soccer match would be halves.
Hits Runs Errors
Bets concerning the number of combined hits, runs, and errors in a baseball match. These bets can take the form of a Handicap, Money Line or Total with hits, runs, and errors as the units of scoring.
Home Goals vs. Away Goals
The aggregate result of all home goals vs. away goals in a league on a given day. Can be a Handicap, Money Line, Total or team Total.
Last Score
A bet on which team will score last goal or point in a match.
Leading at the End of “X” Inning
A bet on which team will be leading at the end of a given inning.
Leading at the End of the 5th Inning and Win the Game:
A bet on whether the team that is leading at the fifth inning will also win the game. Both of the outcomes have to be correct for the bet to win.
Method of Victory
A bet on which stage of a match the winner will be determined. For example, “Arsenal to win after penalty shootout” in the FA Cup final.
Minute Markets
A bet that only counts in a pre-defined time frame of a given match. These bets can take the form of a Handicap, Money Line or Total goals. For example, you can bet on over 0.5 goals in a given match within the time frame of 15:00 – 29:59.
Missed Field Goal
A bet on whether any participating team will miss a field goal attempt in a given match.
Next Field Goal
A bet on which team will score the next field goal in a given match.
Next Team to be Penalised
A bet on which team the next player to be penalised plays for. The penalty is either two minute, five minute or match suspension.
Next Team to Score
A bet on which team will score the next goal or point(s) in a given match.
Next Touchdown
A bet on which team will score the next touchdown in a given match.
Odd/Even
A bet on whether the final score for the listed match (or individual Team) will be an odd or even number. 0 counts as an even number.
Odd/Even Total Rounds
A bet on whether the total number of rounds in a map will add up to an odd or an even number.
Overtime
A bet on whether or not a match will be tied at the end of regulation time and transitions into overtime.
Own Goal
A bet on whether or not a team will score an own goal in a match.
Race to X
A bet on which team, or if neither team, will reach the listed score first.
Round “X” winner
A bet on which team will win the listed round.
Score First and Win the Game
A bet on whether the team that scores first will also win the game.
Team Drive Outcome
A bet on the outcome of the current drive. For example, will the current drive result in a touchdown?
Team to Make the First 3-Point Field Goal
A bet on which team will record the first 3-point field goal in a given match.
Team to Make the First Free Throw
A bet on which team will record the first free throw in a given match.
Team to Make the Most 3-Point Field Goals
A bet on which team will record the most 3-point field goals in a given match.
Team to Make the Most Free Throws
A bet on which team will record the most free throws in a given match.
Team to Score
A bet on whether or not the listed team will score in a match.
Team to Score “X” Run
A bet on which team will score a listed run.
Team to Score 1st Run
A bet on which team will score the first run.
Team to Win More Quarters
A bet on which team is going to win the most quarters in a given match.
Team Total Field Goals Over/Under
A bet on whether a team will record over or under a listed number of field goals in a given match.
Team Total Touchdowns Over/Under
A bet on whether a team will record over or under a listed number of touchdowns in a given match.
Team with Highest Scoring Quarter/Period/Half
A bet on which team will record the highest quarter/period/half score. The nature of the sport will determine whether it will be quarter, period or half. For example, a basketball match will be quarters while a soccer match would be halves.
“Team X” to Win and Over X Rounds
A bet on whether the listed team wins a match and the match exceeds a given number of rounds.
Tied at the End of “X” Inning
A bet on whether a given match will be tied at the end of a given inning.
To Win in 9 Innings
A bet on whether a team will win after nine innings in a given match.
Win to Nil
A bet on the team winning a match without allowing the opponent to score.
Total Barons Killed
A bet on the combined number of Barons killed in a map. You can bet on either over or under the listed total.
Total Elemental Dragons Killed
A bet on the Total Elemental Dragons (Cloud, Infernal, Mountain, Ocean) killed by both teams combined in a map. Elder Dragon kills are not included.
Total Field Goals Over/Under
A bet on whether a given match (both teams) will record over or under a listed number of field goals.
Total Goals / Odd/Even
A bet on whether the final score of a match will be an odd or an even number and that the total number of goals is over or under a given goal-line. Both outcomes have to be correct for the bet to win.
Total Goals/Points Range
A bet that wins only when the final score falls within the listed range of goals or points.
Total Touchdowns Over/Under
A bet on whether a given match (both teams) will record over or under a listed number of touchdowns.
Total Turrets Destroyed
A bet on the combined number of Turrets destroyed in a map. You can bet on over or under the listed total.
When Will Match End?
A bet on whether the match will end after regulation time, overtime or penalty shootout.
Will Either Team Slay Elder Dragon
A bet on whether either team will slay the Elder Dragon.
Will Go to Extra Innings
A bet on whether the game will go to extra innings or not.
Will There be a HE Grenade Kill?
A bet on whether there will be a HE Grenade Kill in the map. A HE Grenade Kill is defined as a player killing an enemy using a HE Grenade in an official round.
Will There be a Knife Kill?
A bet on whether there will be a Knife Kill in the map. A Knife Kill is defined as a player killing an enemy using a knife in an official round.
Will There be a Molotov Kill?
A bet on whether there will be a Molotov Kill in the map. A Molotov Kill is defined as a player killing an enemy using a Molotov in an official round.
Will There be a Safety?
A bet on whether there will be a safety or not in a given match.
Will There be an Ace?
A bet on whether an Ace will occur in the map. Ace is defined as a single player who kills five enemies in a single round.
Will There Be Overtime?
A bet on whether a map will go to overtime or not.
Winner/Total
A bet where you combine two selections – the winner of a match and the total goals or points scored in a match. Both outcomes have to be correct for the bet to win.
Winning Margin
A bet on exactly how many goals or points a team will win a match by.
Winning Margin Range
A bet that wins only when the final score falls within a listed winning range of goals or points.
Odd/Even (Total Kills)
A bet on whether the total kills for the listed match will be an odd or even number. 0 counts as an even number
Will team X win at least one map?
A bet on whether a listed team will win at least one map in a given game.
First team to score
A bet on which team will score the first goal or point(s) in a given match.
To win a given game (tennis)
A bet on which listed player will win the next game in a given set. For example, the winner of “Game 3 in Set 1”.
Home vs. Away Runs
The aggregate result of all home runs vs. away runs in a league on a given day. Can be a Handicap, Money Line, Total or team Total.
Winning Margin (Golf)
A bet on exactly how many strokes a player will win by.
Player Props
Anytime Goalscorer
A bet on whether a listed player will score a goal in a given match. The player must start for the bet to count.
Completions
A bet on whether a named player records over or under a listed number of completions in a given match. The player must play for the bet to count.
Double + Double
A bet on whether a named player records 10 or more in at least two of the following categories: points, rebounds, assists, blocks or steals. The player must start for the bet to count.
Earned Runs
A bet on whether a named player records over or under a listed number of earned runs in a given match. The player must play for the bet to count.
First Goalscorer
A bet on which player will score the first goal in a given match. The player must start for the bet to count.
Hits Allowed
A bet on whether a named player records over or under a listed number of hits allowed in a given match. The player must play for the bet to count.
Interceptions
A bet on whether a named player records over or under a listed number of interceptions in a given match. The player must play for the bet to count.
Kicking Points
A bet on whether a named player records over or under a listed number of kicking points in a given match. The player must play for the bet to count.
Longest Completion
A bet on whether a named player records over or under a listed number of completed yards as the longest pass in a given match. The player must play for the bet to count.
Longest Reception
A bet on whether a named player records over or under a listed number of receiving yards as their longest completed catch in a given match. The player must play for the bet to count.
Over/Under 3-Point Field Goal
A bet on whether a named score over or under a listed number of 3-point field goals in a given match. The player must start for the bet to count.
Over/Under Assists
A bet on whether a named player records over or under a listed number of assists in a given match. The player must start for the bet to count.
Over/Under Blocks
A bet on whether a named player records over or under a listed number of blocks in a given match. The player must start for the bet to count.
Over/Under Goal Points (Hockey)
A bet on whether a named player records over or under a listed number of points in a given match. A point is regarded as either a goal or an assist. The player must play for the bet to count.
Over/Under Goals
A bet on whether a named player scores over or under a listed number of goals in a given match. The player must play for the bet to count.
Over/Under Points
A bet on whether a named player will score over or under a listed number of points in a given match. The player must start for the bet to count.
Over/Under Pts+Rebs+Asts
A bet on whether a named player records over or under a listed number of combined points, rebounds, and assists in a given match. The player must start for the bet to count.
Over/Under Rebounds
A bet on whether a named player records over or under a listed number of rebounds in a given match. The player must start for the bet to count.
Over/Under Shots on Goal
A bet on whether a named player records over or under a listed number of shots on goal in a given match. The player must play for the bet to count.
Over/Under Steals
A bet on whether a named player records over or under a listed number of steals in a given match. The player must start for the bet to count.
Over/Under Steals+Blocks
A bet on whether a named player records over or under a listed number of combined steals and blocks in a given match. The player must start for the bet to count.
Over/Under Turnovers
A bet on whether a named player records over or under a listed number of turnovers in a given match. The player must start for the bet to count.
Pass Attempts
A bet on whether a named player records over or under a listed number of pass attempts in a given match. The player must play for the bet to count.
Passing Yards
A bet on whether a named player records over or under a listed number of passing yards in a given match. The player must play for the bet to count.
Pitching Outs
A bet on whether a named player records over or under a listed number of pitching outs in a given match. The player must play for the bet to count.
Player to Score
A bet on whether a listed player will score a goal or not. The player must start for the bet to count.
Receiving Yards
A bet on whether a named player records over or under a listed number of receiving yards in a given match. The player must play for the bet to count.
Receptions
A bet on whether a named player records over or under a listed number of pass receptions in a given match. The player must play for the bet to count.
Rushing Touchdowns
A bet on whether a named player records over or under a listed number of rushing touchdowns in a given match. The player must play for the bet to count.
Rushing Yards
A bet on whether a named player records over or under a listed number of rushing yards in a given match. The player must play for the bet to count.
Total Bases
A bet on whether a named player records over or under a listed number of total bases in a given match. The player must play for the bet to count.
Total Home Runs
A bet on whether a named player records over or under a listed number of home runs in a given match. The player must play for the bet to count.
Total Kills by Player X:
A bet on the total kills by a given player in a match. You can bet on over or under the listed total.
Total Strikeouts
A bet on whether a named player records over or under a listed number of strikeouts in a given match. The player must play for the bet to count.
Touchdown Passes
A bet on whether a named player records over or under a listed number of touchdown passes in a given match. The player must play for the bet to count.
Touchdown Receptions
A bet on whether a named player records over or under a listed number of touchdown receptions in a given match. The player must play for the bet to count.
Touchdowns
A bet on whether a named player records over or under a listed number of touchdowns in a given match. The player must play for the bet to count.
Triple + Double
A bet on whether a named player records 10 or more in at least three of the following categories: points, rebounds, assists, blocks or steals. The player must start for the bet to count.